STEM & Blander Learning
Science, technology, engineering, and mathematics (STEM), previously Science, mathematics, engineering, and technology (SMET), is a term used to group together these academic disciplines. This term is typically used when addressing education policy and curriculum choices in schools to improve competitiveness in science and technology development.
Exploring Robotics and VR
Educational robotics teaches the design, analysis, application and operation of robots
VR Provides Outstanding Visualizations That Aren’t Possible In The Traditional Classroom
Increases Students’ Engagement
Science and Technology exploration Learning – (Coding & Arduino)
Arduino boards are able to read inputs – light on a sensor, a finger on a button, or a Twitter message – and turn it into an output – activating a motor, turning on an LED, publishing something online.
The students 8-16 to create animations, interactive stories, games and music without needing to know a specific programming language.
3D printing, Modeling and Manufacturing
Tangible Design and Product Testing
Creative Designs and Customization Freedom
Unlimited Shapes and Geometry
3D modeling and printers can bring almost any educational concept to life, while building practical skills such as problem-solving, creative coding and design